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- DeglyStart Partner
You don’t fix this by manually resetting the camera as the check specifically expects the runtime recenter event to be handled.
For Oculus/OpenVR in Unity 2018:
- Make sure you’re using the XR/OVR recenter flow, not a custom script
- Listen to the recenter event:
OVRManager.display.RecenteredPose += OnRecentered;
- And ensure your rig respects it (don’t override camera transform every frame)
Also check:
- Your camera is under a proper OVRCameraRig / tracking space
- No script is locking position/rotation after recenter
If you manually force position, it will fail VRC, it must respond to the system recenter (Dash → Reset View).
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