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Gmyrl's avatar
Gmyrl
Honored Guest
25 days ago

Spatial Anchor pose becomes "stuck" and fails to update after device sleep/wake or tracking loss.

I am experiencing a critical issue with Spatial Anchors in my Unity application. When the headset goes to sleep (e.g., by accidentally pressing the power button) or when tracking is temporarily lost (e.g., lights turn off, covering the cameras), the anchor’s pose becomes "stuck" in the last known position/orientation relative to the headset (or the last known coordinate space).

Upon waking the device or when tracking resumes (lights turn back on), the anchor does not update its pose to its correct real-world location. It remains locked in the wrong position, essentially frozen in the virtual space relative to the user, rather than staying locked to the physical world. The anchor’s pose only corrects itself if the application is fully restarted and it has been loaded again.

I am using Quest3 on v81. Does it need  persistent tracking throughout whole session to track anchor? Is there any way to force it to re-localize existing anchor without loading it from shared group again?

2 Replies

  • I am experiencing a similar issue with an MR app. We are currently using QR codes as anchor points for the scene. But we cannot bypass the auto-reset done by the headset. 

    Is there a way to turn off this feature, or at least to create a fallback so that the calibration system that we created acts as the primary source for positioning?

  • I also get a clear window overlay that overlaps anything behind it. I point around and only see the corner edges appear and then i move what that is out of the way. A reboot clears it. Im also using QGO but dont think that is causing it. Im on v2.1.1026 March 17th build

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