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isabelle.ormerod's avatar
isabelle.ormerod
Honored Guest
15 days ago

Struggling to get body tracking initialised for movement SDK examples

Hi there,

I'm currently looking at examples in the Meta XR Movement SDK (Running the MovementBody scene), and I cannot get body tracking to successfully initialise. I get the following warning which I presume is the source of the issues. I get the same warning running the advanced examples in the SDK example scenes:

[OVRBody] Failed to start body tracking with joint set FullBody.

UnityEngine.Debug:LogWarning (object)

OVRBody:StartBodyTracking () (at ./Library/PackageCache/com.meta.xr.sdk.core@e6e7a2c46b82/Scripts/Movement/OVRBody.cs:161)

OVRBody:OnEnable () (at ./Library/PackageCache/com.meta.xr.sdk.core@e6e7a2c46b82/Scripts/Movement/OVRBody.cs:130)

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I get a different warning running when looking at the Meta Xr Interaction SDK Example Scenes (BodyPoseDetectionExamples). I'll say that I've tried the configuration for just upper body also:

Global joint set is invalid. Ensure that there is an OVRBody instance that is active an enabled with a valid joint set

UnityEngine.Debug:LogError (object)

OVRPlugin:GetSkeleton2 (OVRPlugin/SkeletonType,OVRPlugin/Skeleton2&) (at ./Library/PackageCache/com.meta.xr.sdk.core@e6e7a2c46b82/Scripts/OVRPlugin.cs:9479)

OVRSkeleton:Initialize () (at ./Library/PackageCache/com.meta.xr.sdk.core@e6e7a2c46b82/Scripts/Util/OVRSkeleton.cs:595)

OVRSkeleton:UpdateSkeleton () (at ./Library/PackageCache/com.meta.xr.sdk.core@e6e7a2c46b82/Scripts/Util/OVRSkeleton.cs:857)

OVRSkeleton:Update () (at ./Library/PackageCache/com.meta.xr.sdk.core@e6e7a2c46b82/Scripts/Util/OVRSkeleton.cs:850).

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My Hand and Body tracking is enabled in my headset settings, I have developer runtime features turned on. I've screenshotted my settings for each example. I'm using version 83.0.0 of the movement SDK, and 83.0.3 for the interaction SDK. I'm at a bit of a loose end so any advice would be greatly appreciated - thank you!

 

 

1 Reply

  • Degly's avatar
    Degly
    Start Partner

    Just wondering because I saw it on the screenshot..  Are you building for Android? Otherwise the Body Tracking will not work.

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