Forum Discussion
Hello there!
You cannot determine the boundary mode for the users as it is a safety feature and cannot be circumvented. You can use Boundaryless if you are creating a passthrough project. Boundaryless disables the boundary system for unique passthrough experiences, but disables when the app or game returns to an immersive experience.
Hope this helps!
- TomVR5 months agoProtege
A good feature for boundaryless apps is to have a function to enable at least the auto created boundary if they want to go fully immersive for a part. (say you walk across the room, sit down and go fully VR)
Our solution currently is to have a defined region that when they leave from the seated position immediately bring back full passthrough
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