Forum Discussion
RayNg_XRBootcamp Can you elaborate on this ? This seems to be the forward way for us.
You can create a capsule trigger with radius based on to how large you want your "stationary boundary" to be, positioning at the centre of your Camera Rig. Then you can add another sphere collider on your "CenterEyeAnchor" object, and utilize "OnTriggerEnter/Exit" to determine whether player is out of bounds.
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