kuryu92
1 month agoExplorer
The position of the Vignette in OVRVignette is off-center from the field of view.
When using OVRVignette, the position where the field of view is narrowed is off-center from the field of view.
Besides being off-center, different areas are obscured by each eye, making it very difficult to see.
_OpaqueMaterial.SetVectorArray(_ShaderScaleAndOffset0Property, _OpaqueScaleAndOffset0);
I think the above process probably changes a shader variable to determine the Vignette's position, but I don't know anything beyond that...
Does anyone else have the same symptoms or know of a solution?
Unity 6000.2.15f1
Meta XR Core SDK 85.0.0
Using Meta Quest 3
Meta Quest Link 85.0.0.239.552
