[UE5.6 / Quest 3] CONTEXTUAL_BOUNDARYLESS_APP breaks app launch — how to disable Guardian?
Hi, I'm working on a VR app for a museum exhibition with Unreal Engine 5.6 on Quest 3. The experience is passive, no controllers needed, so I'm trying to disable Guardian completely.
I found that adding CONTEXTUAL_BOUNDARYLESS_APP to the manifest worked fine on Quest 2 with UE5.0, but on Quest 3 the app just freezes on the Unreal splash screen and never starts. If I remove that line everything works again.
I also tried the boundaryless settings inside the Meta XR Plugin. The headset shows "Boundary may be inactive in this app" but then immediately asks the user to set up a stationary boundary anyway.
Has anyone managed to fully suppress Guardian on Quest 3 with UE5.6? Is that manifest flag deprecated on Quest 3? Any alternative approach via Blueprint or C++?
Thanks!
