Mr.MeatFloss
1 month agoHonored Guest
UE5.6 passthrough windows Ques
I'm trying to implement passthrough windows using the MetaXR plugin's passthrough feature in UE5.6. I achieved passthrough using
https://developers.meta.com/horizon/documentation/unreal/unreal-projected-passthrough-tutorial/#1-create-a-solid-plane, but I'm having trouble implementing the same feature as
https://developers.meta.com/horizon/documentation/unreal/unreal-customize-passthrough-passthrough-windows/. An actor is always obscuring the view, and replacing materials doesn't work. Are there any solutions or methods to resolve wall obstruction in passthrough implementations?š