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Not sure if this will help you but if you are using the MetaXR plugin's PokeAHole material, you can't see the effect in VR Preview. You will still see the object in VR Preview and it will seem like the material does not work. You have to actually package the APK and run the application on your headset to see PokeAHole material work properly. That is not mentioned in Meta's UE documentation.
Thank goodness, I was planning to package the app after the editor ran normally, but I didn't expect the problem to occur here. Thank you so much for reminding me,I succeeded.
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