Even though I have not experienced this, that GUID definitely looks like a manually typed placeholder rather than a generated Unity GUID.
Unity GUID collisions can become really nasty because Unity resolves references globally, so importing both packages can silently remap references or constantly reimport assets.
Regenerating the .meta GUID on Meta’s side is probably the correct fix here, especially if this exists in a distributed SDK package.
For anyone hitting this, I normally recommend a temporary workaround to make things work:
- Delete the conflicting .meta
- Let Unity regenerate it locally
- Reimport the package
But obviously that becomes painful across updates/version control.