puzzzabug
9 days agoStart Member
unreal 5.6.1 + metaXR (oculusXR) plugin compilation errors
UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: LowLevelTasks::FTask::ActiveTask
UATHelper: Packaging (Android (ASTC)): >>> referenced by Task.h:371 (Runtime/Core/Public/Async/Fundamental/Task.h:371)
UATHelper: Packaging (Android (ASTC)): >>> C:/Users/User/Desktop/UnrealGameProject/Plugins/MetaXR/Intermediate/Build/Android/a/UnrealGame/Shipping/MRUtilityKit/MRUtilityKitDestructibleMesh.cpp.o:(UMRUKDestructibleMeshComponent::SegmentMesh(TArray<UE::Math::TVector<double>, TSizedDefaultAllocator<32>> const&, TArray<unsigned int, TSizedDefaultAllocator<32>> const&, float, float, float))
UATHelper: Packaging (Android (ASTC)): >>> referenced by Task.h:371 (Runtime/Core/Public/Async/Fundamental/Task.h:371)
UATHelper: Packaging (Android (ASTC)): >>> C:/Users/User/Desktop/UnrealGameProject/Plugins/MetaXR/Intermediate/Build/Android/a/UnrealGame/Shipping/MRUtilityKit/MRUtilityKitDestructibleMesh.cpp.o:(UMRUKDestructibleMeshComponent::SegmentMesh(TArray<UE::Math::TVector<double>, TSizedDefaultAllocator<32>> const&, TArray<unsigned int, TSizedDefaultAllocator<32>> const&, float, float, float))
UATHelper: Packaging (Android (ASTC)): >>> referenced by Task.h:371 (Runtime/Core/Public/Async/Fundamental/Task.h:371)
UATHelper: Packaging (Android (ASTC)): >>> C:/Users/User/Desktop/UnrealGameProject/Plugins/MetaXR/Intermediate/Build/Android/a/UnrealGame/Shipping/MRUtilityKit/MRUtilityKitDestructibleMesh.cpp.o:(UMRUKDestructibleMeshComponent::SegmentMesh(TArray<UE::Math::TVector<double>, TSizedDefaultAllocator<32>> const&, TArray<unsigned int, TSizedDefaultAllocator<32>> const&, float, float, float))
UATHelper: Packaging (Android (ASTC)): >>> referenced 25 more times
UATHelper: Packaging (Android (ASTC)): clang++: error: linker command failed with exit code 1 (use -v to see invocation)
I'm trying to update a project from 5.4 to 5.6 and getting this error with the v81 sdk
https://developers.meta.com/horizon/downloads/package/unreal-engine-5-integration
I'm able to compile in VS but not in the engine.