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puzzzabug's avatar
puzzzabug
Start Member
9 days ago

unreal 5.6.1 + metaXR (oculusXR) plugin compilation errors

UATHelper: Packaging (Android (ASTC)): ld.lld: error: undefined symbol: LowLevelTasks::FTask::ActiveTask
UATHelper: Packaging (Android (ASTC)): >>> referenced by Task.h:371 (Runtime/Core/Public/Async/Fundamental/Task.h:371)
UATHelper: Packaging (Android (ASTC)): >>>               C:/Users/User/Desktop/UnrealGameProject/Plugins/MetaXR/Intermediate/Build/Android/a/UnrealGame/Shipping/MRUtilityKit/MRUtilityKitDestructibleMesh.cpp.o:(UMRUKDestructibleMeshComponent::SegmentMesh(TArray<UE::Math::TVector<double>, TSizedDefaultAllocator<32>> const&, TArray<unsigned int, TSizedDefaultAllocator<32>> const&, float, float, float))
UATHelper: Packaging (Android (ASTC)): >>> referenced by Task.h:371 (Runtime/Core/Public/Async/Fundamental/Task.h:371)
UATHelper: Packaging (Android (ASTC)): >>>               C:/Users/User/Desktop/UnrealGameProject/Plugins/MetaXR/Intermediate/Build/Android/a/UnrealGame/Shipping/MRUtilityKit/MRUtilityKitDestructibleMesh.cpp.o:(UMRUKDestructibleMeshComponent::SegmentMesh(TArray<UE::Math::TVector<double>, TSizedDefaultAllocator<32>> const&, TArray<unsigned int, TSizedDefaultAllocator<32>> const&, float, float, float))
UATHelper: Packaging (Android (ASTC)): >>> referenced by Task.h:371 (Runtime/Core/Public/Async/Fundamental/Task.h:371)
UATHelper: Packaging (Android (ASTC)): >>>               C:/Users/User/Desktop/UnrealGameProject/Plugins/MetaXR/Intermediate/Build/Android/a/UnrealGame/Shipping/MRUtilityKit/MRUtilityKitDestructibleMesh.cpp.o:(UMRUKDestructibleMeshComponent::SegmentMesh(TArray<UE::Math::TVector<double>, TSizedDefaultAllocator<32>> const&, TArray<unsigned int, TSizedDefaultAllocator<32>> const&, float, float, float))
UATHelper: Packaging (Android (ASTC)): >>> referenced 25 more times
UATHelper: Packaging (Android (ASTC)): clang++: error: linker command failed with exit code 1 (use -v to see invocation)

I'm trying to update a project from 5.4 to 5.6 and getting this error with the v81 sdk
https://developers.meta.com/horizon/downloads/package/unreal-engine-5-integration

I'm able to compile in VS but not in the engine.

2 Replies

  • Chapsalon's avatar
    Chapsalon
    Honored Guest

    Hey, did you manage to fix the issue? im having the exact same problem when converting my vr project from 5.5 to 5.6

  • I've been told that it may work if I run the compile from source, which I have not done yet. I'll update here when I do; have you tried to compile the engine from source?

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