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mark120's avatar
mark120
Explorer
5 months ago

webXR on Meta Quest scan QR code?

Meta Quest with webXR and passthrough
I have a webXR project with passthrough and this is working perfect on the Meta Quest 3s with the meta browser!  

Scan a QR code?
But now I want to scan a QR code (printed on paper, laying on the table in the real world) in order to place digital content on top of this QR code. My browser is on the latest version 40.2. I was reading that webXR did not yet have access to the camera API. Is there some progress on this? When can we have access to the camera?

Other solution for QR scanning?
Or is there an other solution? I do not need the full camera access but only detect the QR code? We made QR scanning with meta quest working in Unity while access to the camera API is available in Unity. But as said we are really looking in this simple QR scanning solution for webXR? As addition to this. We work with three.js. I really hope that QR scanning will be available. This could make AR tours with QR scanning much more easy.

And this scanning of a QR should only be done for example 2 times a second. Just to place the content on top of a QR in near-real-time.

I really hope to hear

 

 

2 Replies

  • I have been looking for this too...so many use cases I can see for this...I understand meta is cautious with the camera feeds, but at the very least give an QR recognition API...so easy to do...

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