bart_artanim
23 days agoExplorer
Why does an MRUK Room sometimes get loaded at an angle?
I'm working on an AR app in Unity which makes used of the global mesh of the room I'm currently in. It seems that on rare occasions the whole room gets created/loaded at an angle. Not a rotation around the up-axis, but an actual tilt.
I can easily detect that this happens, but from there on out I seem to be stuck. From what I can tell there is no API to go "hey, please attempt to reload the rooms again". I guess I could reload the scene, triggering a reload of the MRUK prefab, and see if that fixes things, but that's not ideal.
So I guess my question is twofold.
- Is this a known bug/issue?
- How can I, when I detect this happens, cause a specific room to get "reloaded"?
Unity Version: 6000.0.56f1
Current Meta Packages: 81.0.1 (Although the behaviour dates from well before that)