XR_SESSION_STATE_FOCUSED is not triggered
Hello!
I have the following problem. In an application running on a Meta Quest 2 headset, when opening system menus (such as Resume/Quit by pressing the "o" key or opening InApp windows), the HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE event is triggered. However, when system menu closing and returning to the application, the OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED event no longer triggers. As a result, hand tracking stops working. I'm using latest OpenXR library in Unity3D.
Best regards!
Hello, G!
Thank you for your willingness to help! Fortunately, I was able to resolve the issue—it turned out it was caused by a conflict with the ad system's SDK.
Best regards,
Andrey Klenin