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GalacticChipmunk5120
5 months agoHonored Guest
Unable to run depth sensing via webxr
I have faced this issue with quest 3 with webxr on depth sensing example(https://immersive-web.github.io/webxr-samples/proposals/phone-ar-depth-gpu.html) as attached below. I am not sure if it's from my device end or not.
Also https://threejs.org/examples/?q=webxr#webxr_xr_dragging_custom_depth: gives me:
```
Feature 'dom-overlay' is not supported for mode: immersive-ar
showStartAR @ :8080/three.js/examp…bxr/ARButton.js:144Understand this warning
[object DOMException]
(anonymous) @ :8080/three.js/examp…bxr/ARButton.js:148Understand this warning
webxr_xr_dragging_custom_depth.html:1 [.WebGL-0x7000351a00]RENDER WARNING: there is no texture bound to the unit 0
```
with my own samples also, there is no texture bound to the unit 0 shows up for me
This is when the browser is running on default settings/flags
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- VirtuallyARealDinosaurCommunity Manager
Hello!
Here is a sample you can utilize, but the one you are using is not supported on the platform as it is Android phone API.
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