Building a VR Burr Puzzler: Interlocked
Hi everyone! For a while now I've been working on a burr-puzzle mechanic in VR, specifically for Meta Quest. I finally have a trailer and a playable and I want to share some initial thoughts:
The game is called Interlocked: Puzzle Islands, and it's based on a Flash(!) and a mobile game mechanic I did a while back. The new game revisits this concept in VR with new visuals, a little story arc, and 30 licensed puzzles by burr puzzle designers from around the world. And I was lucky enough to ship the game to the Meta Quest Store along with the VR Games Showcase! It was awesome seeing it during the live stream.
The main struggle at the moment is building a community around the game. I had to put future updates on hold (hand tracking, puzzles packs, etc.) until I figure this one out. I've been getting positive feedback overall, including a review from UploadVR, but it's hard to get traction in this niche for a single player game.
I'm well aware discoverability is always a challenge, but I'd be super interested to hear how other devs manage building a community around single player Meta Quest games and learn more. What are some best practices for a Meta Quest Store game?
Interlocked: Puzzle Islands-
https://www.meta.com/en-gb/experiences/interlocked-puzzle-islands/7115743118544777/
Thanks!


