Starting a New Series: Building a Social VR Game From Scratch (Baby VR)
I just launched Episode 1 of a new video series where I’m building a Social VR game from scratch — live, in public, and together with the community.
The project is called Baby VR:
a chaotic, social VR playground where players embody babies with Gorilla-Tag-style locomotion, tiny legs, and big personalities.
In this first episode, I break down the 4-step process I use to start any VR project:
- Ideation — finding a spark worth building
- Validation — checking the market before writing code
- Forever-Updatable Test — designing for longevity
- Realistic Scope — defining an MVP you can actually ship
This same process applies whether you’re building your first VR prototype or scaling a social experience.
What makes this series different:
👉 It’s community-driven. Viewers help decide the game modes, mechanics, and even the first map — and their ideas may ship into the real game.
If you’re working in VR / XR / game development, or curious how social VR titles are actually planned and scoped, I think you’ll find this useful.
🎥 Episode 1 is live: https://www.youtube.com/watch?v=kIjpDFuGScE
I’d also love to hear your thoughts:
What’s the most important thing you consider when starting a multiplayer or social product?
#SocialVR #VRDevelopment #GameDevelopment #Unity #PhotonFusion #MetaQuest #IndieDev #XR #Startups


