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  • remote avatar do not have Any animation follow remote player ,and appear many error like below:

     

    [Fusion] System.Void Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion::ReceiveStreamDataUnreliableRpc(Fusion.PlayerRef,System.Byte[]): payload is too large (524 bytes). Max allowed: 512 bytes)
    UnityEngine.Debug:LogError (object,UnityEngine.Object)
    Fusion.UnityLogStream:Log (string)
    Fusion.NetworkBehaviourUtils:NotifyRpcPayloadSizeExceeded (string,int) (at Fusion/Fusion.Runtime/Components/NetworkBehaviourUtils.cs:260)
    Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion:ReceiveStreamDataUnreliableRpc (Fusion.PlayerRef,byte[]) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/PhotonFusion/NetworkCharacterBehaviourFusion.cs:243)
    Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion:ReceiveStreamData (ulong,bool,Unity.Collections.NativeArray`1<byte>) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/PhotonFusion/NetworkCharacterBehaviourFusion.cs:110)
    Meta.XR.Movement.Networking.NetworkCharacterHandler:SendData (single) (at F:/UnityResource/Plugins/Unity-Movement

    [Fusion] System.Void Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion::ReceiveStreamDataRpc(Fusion.PlayerRef,System.Byte[]): payload is too large (524 bytes). Max allowed: 512 bytes)
    UnityEngine.Debug:LogError (object,UnityEngine.Object)
    Fusion.UnityLogStream:Log (string)
    Fusion.NetworkBehaviourUtils:NotifyRpcPayloadSizeExceeded (string,int) (at Fusion/Fusion.Runtime/Components/NetworkBehaviourUtils.cs:260)
    Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion:ReceiveStreamDataRpc (Fusion.PlayerRef,byte[]) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/PhotonFusion/NetworkCharacterBehaviourFusion.cs:234)
    Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion:ReceiveStreamData (ulong,bool,Unity.Collections.NativeArray`1<byte>) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/PhotonFusion/NetworkCharacterBehaviourFusion.cs:106)
    Meta.XR.Movement.Networking.NetworkCharacterHandler:SendData (single) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:220)
    Meta.XR.Movement.Networking.NetworkCharacterHandler:TrySendData (single) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:328)
    Meta.XR.Movement.Networking.NetworkCharacterHandler:LateUpdate () (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:140)

     

    And Every Boss Known What happen to it?

     

     

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