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KevinJardine's avatar
KevinJardine
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2 months ago

Star Central

I've made my new Star Central VR world public for anyone who would like a peek.

https://horizon.meta.com/world/775774868524152/?locale=en_US

This is a huge world about the Milky Way at many different scales from the solar system, to the closest stars, to the local interstellar medium, to a Gaia map of hot star density out to 6 kpc (20 thousand light years). It even has a walkable map of dwarf galaxies in the outer halo.

It is still in beta but now I am basically just putting up posters, looking for bugs and working on a video trailer. I hope that it will be done next week. I might enter it into the contest but I am still not sure.

You can get a basic idea by looking at it on your mobile phone but this is an immersive 3D world that really shines in a VR headset. I have been entering worlds into the mobile contests this year but won nothing. The Star Central world is my form of rebellion that uses the huge potential of Horizon Worlds to create amazing immersive 3D worlds.

You can leave Star Central itself in a starship and travel to many other star systems. You accumulate points that show on a leaderboard by visiting the cartography room in each star station.

Don't miss the Star Cinema and the Star Style clothing store. You can even get space suits in the clothing store!

I welcome feedback. Please respond here.

5 Replies

  • Would really like more constructive feedback from anyone. Please take a look if you get a chance.

  • OK, added the button and a poster explaining its use to the teleport hub.

  • Ah, do you mean the annotated skybox area that you can get to with a teleport? I could perhaps put a light near it or build something like a light house beacon so that if you walk very far away you could get back. Or maybe just use one of the controller / menu buttons as a teleport hub return button like I did in my Galactic Treasure Hunt game.

    Actually adding  a button to send you back to the teleport hub might be the best solution especially because I already have the code for it.

  • This is cool! I loved hopping into the 3D view after traveling to Kepler.

    I will say, I did get a little curious to look at everything up close and ran pretty far away from the center door/teleport out of the 3D view and it was hard to see where it was. 
    Is there any way you can make the door/teleport more visible from the edges of the view?