MoneyMitch26
30 days agoMHCP Partner
Week 49 as a full-time Horizon Worlds Creator
Hey fellow creators, thought this might be interesting to read...
Honestly I was overwhelmed by the multi script feature set required to make a system like this work, but this week I finally pulled the trigger.
This week I implemented collectible pet companions.
What I actually Implemented:
- Pet duck system where the ducks can be equipped and sit on your shoulder
- Perk system where ducks have unique player ability enhancements
- Pet Duck Store UI and Duck Locker UI so you can choose what pet you want to take into the next round.
- Currency system, where progress in the game rewards you with exponentially greater cash out to spend on more powerful pet ducks.
What I learnt:
- At this later stage in development, adding major features that touch other systems means a wider code base architecture review is needed each time. I found that decisions I made prior, before considering this latest feature, may need to be changed to allow the new feature.
- The importance of PRD docs as part of the AI assisted coding workflow. Introducing a system of task management in my cursor project allowed much easier onboarding of fresh agents as I continue to wrestle with context window management.
Next weeks goals (Well, by this Fri):
- Some Polish / delayed scope of the pet duck system
- Daily Login Rewards
Game Link: https://horizon.meta.com/world/10241323577005469
Anyone still reading, have you built any similar 'collectible pet' systems yourself?