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MoneyMitch26's avatar
MoneyMitch26
MHCP Partner
30 days ago

Week 49 as a full-time Horizon Worlds Creator

Hey fellow creators, thought this might be interesting to read...

Honestly I was overwhelmed by the multi script feature set required to make a system like this work, but this week I finally pulled the trigger.

This week I implemented collectible pet companions.

What I actually Implemented:

  • Pet duck system where the ducks can be equipped and sit on your shoulder
  • Perk system where ducks have unique player ability enhancements
  • Pet Duck Store UI and Duck Locker UI so you can choose what pet you want to take into the next round.
  • Currency system, where progress in the game rewards you with exponentially greater cash out to spend on more powerful pet ducks.

What I learnt:

  • At this later stage in development, adding major features that touch other systems means a wider code base architecture review is needed each time. I found that decisions I made prior, before considering this latest feature, may need to be changed to allow the new feature.
  • The importance of PRD docs as part of the AI assisted coding workflow. Introducing a system of task management in my cursor project allowed much easier onboarding of fresh agents as I continue to wrestle with context window management.

Next weeks goals (Well, by this Fri):

  • Some Polish / delayed scope of the pet duck system
  • Daily Login Rewards

Game Link: https://horizon.meta.com/world/10241323577005469

Anyone still reading, have you built any similar 'collectible pet' systems yourself?

 

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