Forum Discussion
F1GG
5 months agoExplorer
Add tick box option under Quest 3 settings/controller to enable accurate pointer alignment with hand
Using Hand guns with the Quest 3 controller is hit and miss (literally), versus the Quest 2 controller alignment.
Hold the Quest 3 controller level and upright and you will find the pointer is pointing upwards by around 20 degrees and off to the right by some 5 degrees, versus the physical position of the grasped controller in your hand.
Many individuals have posted on support forums and on individual games sites about this Quest 3 issue - I suggest a universal solution should be in Quest 3/3S settings, as this was introduced with the Quest 3.
Add a "tick box option" to "align" under Quest 3 settings/controller to align pointer direction with the actual position the controller is held (like a held pistol). This would introduce a fixed offset in pitch and yaw to zero pointer direction with the hand for pitch and yaw.
As an alternative, more advanced option: add a menu option to calibrate alignment while pressing the 'A' button in the menu option (force pitch to 0 and yaw to 0 while this is pressed). When the 'A' button is released the controller takes this as the zeroed alignment for pitch and yaw (z,x,y in space is as real hand position and unchanged).
The benefit to me and others:
(1) Pistol type games are less frustrating. These typically have no "laser" pointer and expect the user to judge hand orientation as a matter of real skill. The Quest 2 and other headsets (e.g. PSVR, PCVR Valve index) have more accurate alignment. Currently the Quest 3 is at a disadvantage in competitive games where cross play is supported.
(2) The current alignment remains the default.
(3) Changing the alignment is still intuitive in Quest menus, as a pointer/dot is already part of the meta UI.
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