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angel_lagg's avatar
angel_lagg
Honored Guest
10 months ago

Development of an audio-to-text transcription app for Oculus Quest 2 and 3.

I am developing an application for Oculus Quest 2 that converts audio into text, but I have encountered some issues. I tried using the SpeechRecognition API on a web page, but it doesn't seem to be compatible with the Oculus browser. I also tried installing Chrome, but that didn’t work either. I’ve explored alternatives like Vosk and PocketSphinx, but I haven't had success with them so far.

My question is: is there any API or framework compatible with Oculus Quest 2 that would allow me to perform voice-to-text transcription? Any recommendations or guidance would be greatly appreciated.

Thank you in advance for your help!

2 Replies

  • KaminasWife's avatar
    KaminasWife
    Meta Quest Support

    Hey there! Just letting you know I moved this to one of our developer boards where you're more likely to reach the ears of folks who can help. Thanks!

  • Charmeds's avatar
    Charmeds
    Expert Protege

    It's late, but there's no need for this at all if it's for personal use. You can do it on your own computer as long as you have enough power or not so much, but it's not important that it's too fast. With a GTX 4060 and the right program and model it takes about 2-3 seconds to translate to 10 seconds. You just need a simple local server and some PHP.  I'm doing this for myself, but the big problem is that Unity has a problem and can't send anything. If it's for English, for example, Meta has such a package in the Unity XR all-in-one package.