Forum Discussion
MariKyle_Oculus
5 years agoHonored Guest
Oculus Developer Forum - Accessibility Development
Hi there! Welcome to our discussion forum focused on accessible design in VR. Over the years we’ve been reading and learning from the Oculus developer and customer community about your needs in terms...
alejandrocastan
5 years agoProtege
Hi,
I am very happy and excited with this new Accessibility guides for VR develop.
I am building Rehabilitation Treatments by VR Games ( mainly with Oculus Quest 1 and 2) because VR will help people to improve their Health.
In my case, I would like to ask you some things since I did not find more info about them..
1- Diegetic UI offers to the players more inmersion, for it, Could you create some tutorial for developers to make it?
2- Since you mentioned the voice imput as interaction method, Could you let me know what are the tools that Oculus offers to do it?
3- Since that Quest( 1 and 2) controllers does not let to do each tracking fingers at the moment and you mention that Developers can accommodate by enabling these users to adjust the position of the virtual hand positions, for that reason, Could you let us to get some Unity projects to understand it better? Would it be possible?
Thanks to offer us new tools to develop VR games for people with disabilties.
Best Regards
Alejandro
I am very happy and excited with this new Accessibility guides for VR develop.
I am building Rehabilitation Treatments by VR Games ( mainly with Oculus Quest 1 and 2) because VR will help people to improve their Health.
In my case, I would like to ask you some things since I did not find more info about them..
1- Diegetic UI offers to the players more inmersion, for it, Could you create some tutorial for developers to make it?
2- Since you mentioned the voice imput as interaction method, Could you let me know what are the tools that Oculus offers to do it?
3- Since that Quest( 1 and 2) controllers does not let to do each tracking fingers at the moment and you mention that Developers can accommodate by enabling these users to adjust the position of the virtual hand positions, for that reason, Could you let us to get some Unity projects to understand it better? Would it be possible?
Thanks to offer us new tools to develop VR games for people with disabilties.
Best Regards
Alejandro
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