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MariKyle_Oculus
6 years agoHonored Guest
Oculus Developer Forum - Accessibility Development
Hi there! Welcome to our discussion forum focused on accessible design in VR. Over the years we’ve been reading and learning from the Oculus developer and customer community about your needs in terms...
ELECTRODOC
5 years agoExplorer
Sorry this is a bit long and seems to go off topic but I thought I'd explain that I sort of know what I'm talking about in the second paragraph.
Hi. I bought a GO just over a year ago seems I'm in the realm of those who bought a Betamax in the 80's.
I've done some programming and some interfacing in my time but only via the LPT Ports of older PC's which would melt at the site of a 3D Headset but where fine understanding the bare logic of 8 bit or clock and data pulsed logic, needles to say I learnt a lot from this.
However, I only know how to interface using the very old VB6.
I'm an electronics engineer with a T.V. Repair background so I used to potter about with the interfacing and programming in my spare time.
I signed up and got the oculus SDK and the Unity stuff but it's as clear as mud.
Even the ADB interface has never worked (from what I can work out).
I decided to look into programming the headset to use as a "Free Look Mouse" in some games as I have problems using dual controllers due to a condition called Poland syndrome involving my right hand. (Please see photos).
I have, however found a VR Plugin recently, which allows control through a third party controller (Hotas Flight Stick), or whatever controller you have setup through windows and steam which works great but I still think, all it is doing is simulating the role of a Free Look Mouse and a wireless display.?
I would Possibly purchase a newer headset but I don't like it when these massive companies vaporise perfectly good hardware just to get more cash out of you.
Plus it is unclear to me, whether or not these newer VR Headsets would work with a single controller, or at least a right hand controller with trigger only.?
If anyone who knows how to then please help change dual control into single.?
also voice interaction as mentioned in an earlier post seems to be locked away from doing a simple macro event of you saying "Pistol" or "Rifle", etc and having that voice input "Pressing" the relevant macro's key for the game or activity.
the url to the PC to VR Plugin for the Go / Oculus range is
(I Can't post links yet but please google) polygraphene ALVR its on github and open source.
Hi. I bought a GO just over a year ago seems I'm in the realm of those who bought a Betamax in the 80's.
I've done some programming and some interfacing in my time but only via the LPT Ports of older PC's which would melt at the site of a 3D Headset but where fine understanding the bare logic of 8 bit or clock and data pulsed logic, needles to say I learnt a lot from this.
However, I only know how to interface using the very old VB6.
I'm an electronics engineer with a T.V. Repair background so I used to potter about with the interfacing and programming in my spare time.
I signed up and got the oculus SDK and the Unity stuff but it's as clear as mud.
Even the ADB interface has never worked (from what I can work out).
I decided to look into programming the headset to use as a "Free Look Mouse" in some games as I have problems using dual controllers due to a condition called Poland syndrome involving my right hand. (Please see photos).
I have, however found a VR Plugin recently, which allows control through a third party controller (Hotas Flight Stick), or whatever controller you have setup through windows and steam which works great but I still think, all it is doing is simulating the role of a Free Look Mouse and a wireless display.?
I would Possibly purchase a newer headset but I don't like it when these massive companies vaporise perfectly good hardware just to get more cash out of you.
Plus it is unclear to me, whether or not these newer VR Headsets would work with a single controller, or at least a right hand controller with trigger only.?
If anyone who knows how to then please help change dual control into single.?
also voice interaction as mentioned in an earlier post seems to be locked away from doing a simple macro event of you saying "Pistol" or "Rifle", etc and having that voice input "Pressing" the relevant macro's key for the game or activity.
the url to the PC to VR Plugin for the Go / Oculus range is
(I Can't post links yet but please google) polygraphene ALVR its on github and open source.
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