Forum Discussion
MariKyle_Oculus
6 years agoHonored Guest
Oculus Developer Forum - Accessibility Development
Hi there! Welcome to our discussion forum focused on accessible design in VR. Over the years we’ve been reading and learning from the Oculus developer and customer community about your needs in terms...
daniela_colizzi
5 years agoExplorer
vastness said:
@MariKyle_Oculus Great info Mari. Thanks.
This info is really good and detailed for developers to really think about for their new projects.
My hat off to Oculus for making this info available and so well done.
Unfortunately for people with severe disabilities, this sometimes isn't enough.
Some low-level access to the controller positioning matrix for use with other controllers like the Microsoft Xbox adaptive controller would be great as an option.
eg. Mapping of the buttons and joysticks on the xbox controller to act as an Oculus touch controller. (limited of course)
You could use this to move say a Virtual oculus controller in the X/Y/Z.
Sip/puff or adaptive switches could be used for the buttons or swapping between left and right controllers.
This wouldn't work for all games but would give some ability to play.
I'm currently developing a system that uses a chin joystick and sip/puff switches mounted underneath the Quest 2 to physically move the Oculus controllers mounted in front of a C1 quadriplegic mate. (no neck movement at all).
It will allow him to be able to move the controllers in an X/Y direction, push the buttons with the sip/puff switches.
But no forward or back movement "Yet"
@ELECTRODOC It's possible to make a 3D print moulded to suit your hand.
The buttons would be set up in positions that you can access with your fingers in your natural position.
Swapping between 2 controllers is more difficult or impossible.
But using a right-hand controller is possible as it has the major buttons for control.
I have modified PS4 controllers to be used with just a thumb and the ring on the index finger.
Look a walkinvrdriver software and driver4vr.
You will need the quest to be connected to a VR pc and the software allows you to use different controllers.
Rod
Hi Rod, I work for a UK charity for sports injured quadriplegics (Regain Sports Charity) we are looking a providing our beneficiaries with Oculus Quest headsets but are aware of the limitations of the touch controllers. How far have you got developing your chin/sip/puff device? Have you seen Quadstick? I'd be interested to run a few things passed you! Cheers,
Dom
vastness
5 years agoProtege
Hi Dom,
Still working on it. I will have something soon.
Sent you a PM
Rodney
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