David Borel - Engineering Manager, Engine Integrations
Hello Oculus developers! I'm David Borel. I've been in graphics for >10 years at NVIDIA, Havok, zSpace, and 4 years next month at Oculus, where I lead the Engine Integrations team. We focus on core VR...
Some Oculus apps, such as Medium and Mobile Home, use custom engines suited to those use cases. For general-purpose development, we still recommend Unity and Unreal.