Forum Discussion
Francois85
4 years agoHonored Guest
ECS Hybrid Renderer on Quest 2
I’m wondering if anyone has successfully rendered an entity on quest 2 with hybrid renderer 2 and if so how? Currently everything works in the editor but unfortunately my entities will not render on my quest. Any ideas ?
- Anonymous4 years ago
I haven't used Hybrid, but it looks like it's in a very early state and your project needs to be set to use Vulkan. There are still tons of issues with vanilla URP rendering an Oculus Quest, so I wouldn't hold my breath on Hybrid working any time soon.
"Currently, Hybrid Renderer does not support desktop OpenGL or GLES. For Android and Linux, you should use Vulkan. However, be aware that the Vulkan drivers on many older Android devices are in a bad shape and will never be upgraded. This limits the platform coverage Hybrid Renderer can currently offer on Android devices."
...
"Hybrid Renderer is not yet validated on mobile and console platforms. The main focus for 2021 is to improve the editor platforms, support the remaining URP and HDRP features, and continue to improve the stability, performance, test coverage, and documentation to make Hybrid Renderer production ready. For mobile and console platforms, the aim is to gradually improve test coverage."
3 Replies
- Anonymous
I haven't used Hybrid, but it looks like it's in a very early state and your project needs to be set to use Vulkan. There are still tons of issues with vanilla URP rendering an Oculus Quest, so I wouldn't hold my breath on Hybrid working any time soon.
"Currently, Hybrid Renderer does not support desktop OpenGL or GLES. For Android and Linux, you should use Vulkan. However, be aware that the Vulkan drivers on many older Android devices are in a bad shape and will never be upgraded. This limits the platform coverage Hybrid Renderer can currently offer on Android devices."
...
"Hybrid Renderer is not yet validated on mobile and console platforms. The main focus for 2021 is to improve the editor platforms, support the remaining URP and HDRP features, and continue to improve the stability, performance, test coverage, and documentation to make Hybrid Renderer production ready. For mobile and console platforms, the aim is to gradually improve test coverage."
- Francois85Honored Guest
DarkTable.. my deepest thanks to you, I completely missed the Vulkan requirement.
- k4m4j1Honored Guest
Don't know if this still a interest of you, but there is some good news about this topic. https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.2/manual/requirements-and-compatibility.html
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 year ago
- 2 years ago
- 7 months ago