Forum Discussion
Kev1970
6 years agoExplorer
Oculus Game Marketing advice
I've not been able to find any information given by Oculus about how to go about marketing your game that is distributed on their platform (other than landing page content on their site that they will...
Kev1970
6 years agoExplorer
Thank you for your reply and i agree it is a shame this is the case.
I think the situation is compounded if you consider that the VR market is or should be for everyone and not just hard core gamers.
So you make something genuinely new in the world that is designed for VR from the ground up but its not a traditional game. How on earth do you market that to a wider audience without specific targeting at least to a headset ownership level ideally factoring for taste as well?
And now to see Oculus go after the hard core gamers and only the hard core gamers with money to spend on 6dof it seems to leave vr enthusiasts and experimenters completely out in the cold and just picking up the crumbs. Its as if oculus have given up on selling vr as a concept and see it just as another gaming platform.
So no Funnel for Go, killing off GearVR and no stats to support any kind of marketing effort outside of the oculus store itself.
If mobile low cost vr dies then without new adopters doesnt vr die right along with it?
I think the situation is compounded if you consider that the VR market is or should be for everyone and not just hard core gamers.
So you make something genuinely new in the world that is designed for VR from the ground up but its not a traditional game. How on earth do you market that to a wider audience without specific targeting at least to a headset ownership level ideally factoring for taste as well?
And now to see Oculus go after the hard core gamers and only the hard core gamers with money to spend on 6dof it seems to leave vr enthusiasts and experimenters completely out in the cold and just picking up the crumbs. Its as if oculus have given up on selling vr as a concept and see it just as another gaming platform.
So no Funnel for Go, killing off GearVR and no stats to support any kind of marketing effort outside of the oculus store itself.
If mobile low cost vr dies then without new adopters doesnt vr die right along with it?
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