Forum Discussion
jean_small_7501
6 years agoHonored Guest
Windows Store Codec Installation
Hi,
In our Rift app we need to efficiently decode 360 h265 video. We do it using the Media Foundation framework and the Hardware Codec distributed by the GPU manufacturers through the Windows Store. We tried to do that by having a launcher to let user install the codec if needed, but that goes against the store policy.
So, if we have to start the app directly in VR, can we test for the codec in VR, and launch the Microsoft Store upon prompt in the app ? Would that be ok with the guildeline ?
Thanks,
4 Replies
- MikeSwansonProtegeWe had/have a similar issue, and I believe that Microsoft won't allow you (or at least doesn't want you) to link to the store page either. Sadly, as a result, we no longer support 265 on Windows.
- jean_small_7501Honored GuestThanks for the answer! Too bad the HEVC support is weirdly supported on Windows, whereas it's natively supported on all the mobile OSes :(.
- ApprovedAnonymousHappy to hear that! Your comment made mine. 9Apps for Android
- MikeSwansonProtegeWindows 10 used to include the HEVC codec by default, but they removed it from the OS install and put it in the Store in one of the updates. My guess is that this is to cover the HEVC licensing fees.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 4 months ago
- 2 months ago