Forum Discussion
Homunkoloss
7 years agoHonored Guest
Accessing Video-Passthrough
Are there any plans on letting Devs access the Quest's Video-Passthrough capabilities via SDK? I'd love to mess around with AR / MR Applications. I know that this is possible on the Vive Pro utilizing...
kojack
5 years agoMVP
I've got a Zed Mini too, but haven't really used it for AR yet, I was mainly using it as a Kinect alternative for depth scanning. 🙂
Good call on the hand occlusion bit on that page. I wonder if that's a generic depth layer (which Quest can do a bit since it's needed to unwarp the passthrough view) or if they just used the hand tracking to generate an occluder.
Yep, fiducial trackers would need to be rather big, but there's also the chance of making a simple IR LED pattern that is visible further away.
I've done some long distance tracking testing of the Quest, such as walking 170m and back, the tracking drifted by 5.8m. Having some markers would help multiple headsets exist in one shared space by having a definite coordinate origin.
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