Forum Discussion
Plexofill
1 year agoExplorer
Animating Quill Brush Strokes like Dear Angelica
I'm interested in how to make a VR short similar to "Dear Angelica." DA was done in Quill (and it sounds like Quill was created for it originally), but that's about all I know about the process. I'm still unfamiliar with Quill, but I didn't see a way to export brush strokes in a similar way to DA.
I noticed an Unreal Engine logo in the credits, but I'm unsure if that was used to produce VR experience or just the 3DOF video version.
Does anyone have any guidance or a direction to point me in? My goal is to draw a few scenes, and have those scenes "draw in" similarly to Dear Angelica.
Robert Chan made it
In minute 2 he explains how
Also here you can see your own post regarding to the same topic 😉
https://forums.unrealengine.com/t/animated-quill-brush-strokes-like-dear-angelica/1714853/5
14 Replies
- SergeElyashevichHonored Guest
Creating a VR short similar to "Dear Angelica," which utilized Quill for its unique art style and immersive storytelling, involves several steps and tools, including potentially integrating with game engines like Unreal Engine for final production. Here's a general direction and some guidance to get started:
Familiarize Yourself with Quill
Quill, developed by Oculus, is a VR illustration and animation tool that allows artists to create detailed virtual environments and narratives directly within VR. Start by:
- Learning Quill's Basics: Dive into tutorials available on the Oculus website or YouTube to understand how to use Quill for drawing and animating.
- Experimentation: Spend time experimenting with Quill's various brushes and tools to get comfortable creating in 3D space.
Understanding the Animation Process in Quill
For animations similar to those in "Dear Angelica," focus on:
- Frame-by-Frame Animation: Learn how Quill handles frame-by-frame animation, allowing you to create detailed animations that can play back within VR.
- Exporting Animations: While Quill primarily focuses on creating within VR, it has capabilities for exporting animations. You might need to explore plugins or updated features for exporting in formats that are compatible with other software.
Integrating with Unreal Engine
Unreal Engine was likely used for "Dear Angelica" to bring the animations created in Quill to life in an interactive VR experience. To use Unreal Engine effectively:
- Learn Unreal Engine Basics: Familiarize yourself with Unreal Engine, focusing on importing 3D assets, setting up VR environments, and creating interactive elements.
- Exporting from Quill to Unreal Engine: Look for the most recent guides or community advice on exporting Quill animations to be used in Unreal Engine. This may involve exporting to a universal format like FBX or Alembic if Quill supports it directly or through a conversion tool.
Creating Scenes that "Draw In"
- Animation Techniques in Quill: Explore Quill's animation tools to create the effect of scenes drawing themselves in. This might involve animating the growth or appearance of brush strokes over time.
- Dynamic Loading in Unreal Engine: In Unreal Engine, use scripting to control the playback of animations from Quill, simulating the "drawing in" effect as the viewer progresses through the VR experience.
Best regards, Cyfrania Services
- PlexofillExplorer
Yes, this is roughly the same response I got from ChatGPT, but it wasn't very helpful in pointing me in the right direction.
Quill has a timeline feature. Here's a hands-on by Goro Fujita https://www.youtube.com/watch?v=TsAzVWyQGso
- PlexofillExplorer
baroquedub Thanks! I'll play around with it a bit more. What I wasn't sure if, after using the timeline, is there a way to export the animation (drawn over time) out to be used in an app or video (ala Dear Angelica)?
Plexofill Here's an in depth workflow from Quill to Unity: https://www.youtube.com/watch?v=oDEadARhnVE
From there you can publish your project as normal. You'll probably want to do some searching for a lit shader to replace the default QuillShader.shader (which you can get from here: https://drive.google.com/file/d/1TQlfoE0UB3bu-g9wpWIIkb-WPR4I40-L/view)
You might also find trawling through github useful for project examples (https://github.com/search?q=QuillShader.shader&type=code)- PlexofillExplorer
Thanks! This looks like a great example of importing and rigging a model from Quill, but was hoping to find something that mimicked Dear Angelica's animated brush strokes (in the way that it almost feels like a Procreate playback). Do you know if that is an export/timeline option in Quill? Still very new to Quill, and the UI is complex so I feel like I missed a lot.
- DingenonmaExpert Protege
I am also very interested in knowing this, it's quite easy to hit record on the time line and record the brush strokes in real time as you paint them. Then hit play and they play... BUT! They don't stay 😞 ...since the longest time the "animation stroke" setting allows is 1 second
Why!!!???
If it would allow infinite or longer times, it would be much more interesting... and that "Dear Angelica" effect would be almost there! Dingenonma great finds on the video references. Thanks for sharing. Houdini it is 🙂
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