Forum Discussion
Charlie-_-CZ
3 years agoExplorer
Check the model for GLTF validation errors and try again later.
I'm having trouble inserting models into home. The error is not in the model, because I have already inserted it into home. It gives me the error "check the model for GLTF validation errors and try again later". I get the same error when inserting the template home. Does anyone know if there's a validation failure?
7 Replies
- chuckbreExplorer
I posted the same issue here and never received a response. Others on the FB group are having the same so it's not just us. Seems every time a new update (or in this case a new headset) comes out we are made to suffer for whatever reasonb they have. I finally gave up on Home and am trying other options. Sketchfab seems to work the best after refining my models ib Blender and exporting as a GLF into SF. Animations work there as well unlike Home. GL!
- Charlie-_-CZExplorer
Thank you for the information. I didn't know there were such problems with that. It's definitely not the model problem. I'm also trying to upload a basic cube from Blender and no texture. Nothing. Are you also having trouble adding anything to Home at the moment? I'm still trying to figure out if the problem is with me. Maybe a firewall or something like that.
- chuckbreExplorer
We had this issue in the summer, and it took a few weeks to clrear up. Now it's back, hoping that it's not due to a employee shortage. I've been looking for alternatives (free or low cost) and there are a few but not too user friendly. I have been playing around with sketchfab (and Blender for the models) as well as VR Toolkit abd Sketchfab has shown some promise, animations work as expected (unlike Home). So to answer your question, no, it's not with you. Just have to be patient and wait for it to blow over (if it ever does) or look for an alternative.
- chuckbreExplorer
I keep checking with just a basic cube, that won't import either. I've been learning Blender and Unity since then I've created my own home in Unity and now can import models WITH animation in VR. Still have a long way to go but was thinking what if I could make a room with Unity and give others to import their own models, would anyone be interested? I've been working almost a year since Oculus Home gave up un us. I did install Steam but wasn't impressed, maybe because of the learning curve, I thought it was time to learn Unity. I haven't done any coding yet and hope not to, and am happy so far. Unity imports Blender files directly, and the Unity tutorials are fun. Learned just enough to do what I want it to do, and viewing a lot of youtube tutorials.
- JJdoes3dHonored Guest
Yeah I've done Unity and steam/source work as well. I'll probably not mess with Homes or any other like that anymore. My main idea was to make a 3d online virtual portfolio. Since Artstation and sketchfab already exist, I'll just put my stuff there. I have an older oculus and I think they're making it so others won't be able to join my home while I'm there anyway, so no virtual tour I guess. If you make a home template others can easily use, it's possbile to sell or give it away on the marketplace.
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