Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
stage2studios's avatar
4 years ago
Solved

Collecting payment outside App Lab

I thought I read that Oculus won't allow us to collect income/payments for app lap apps outside of the Oculus platform without some kind of agreement with them. But I can't seem to find that, and I just now ran across this post that says we can sell keys without giving any revenue to Oculus:

 

https://developer.oculus.com/blog/oculus-distribution-channel-guide/

 

We're building education apps and want to be able to sell "bulk" licenses to schools, for example, in addition to sales to individuals on app lab. Can somebody point me to the right answer/resources/docs on this issue?

 

Thanks in advance!

  • Found it. I don't remember the bit about b2b/education licensing before, but glad to see it's explicitly allowed now:

     

    Payments

     

    Apps hosted on the Oculus Platform may not contain, use, or make available commerce solutions β€” including for app payment processing, in-app purchases, or in-app advertising β€” except as provided in the Oculus Platform SDK, or otherwise expressly agreed by you and Oculus in writing. For example, if your app has in-app purchases, and your app is distributed through any Oculus distribution channel, including the Oculus Store, you must use the Oculus Platform In-App Purchases to handle such payment processing.

     

    The following exceptions to the above policy are permitted:

     

    Bulk IAP or Subscription Licenses Developers may sell licenses to prepaid in-app functionality off-platform only when selling such licenses in bulk to business customers (i.e., companies or educational institutions).

     

    https://developer.oculus.com/policy/app-policies/

9 Replies

  • Anybody know how I can get in touch with Oculus with a question like this? Sorry if this is a dumb question, but is there a system in place to get answers from them??

  • Found it. I don't remember the bit about b2b/education licensing before, but glad to see it's explicitly allowed now:

     

    Payments

     

    Apps hosted on the Oculus Platform may not contain, use, or make available commerce solutions β€” including for app payment processing, in-app purchases, or in-app advertising β€” except as provided in the Oculus Platform SDK, or otherwise expressly agreed by you and Oculus in writing. For example, if your app has in-app purchases, and your app is distributed through any Oculus distribution channel, including the Oculus Store, you must use the Oculus Platform In-App Purchases to handle such payment processing.

     

    The following exceptions to the above policy are permitted:

     

    Bulk IAP or Subscription Licenses Developers may sell licenses to prepaid in-app functionality off-platform only when selling such licenses in bulk to business customers (i.e., companies or educational institutions).

     

    https://developer.oculus.com/policy/app-policies/

    • RehametricsDGB's avatar
      RehametricsDGB
      Honored Guest
      Hi!

      I am developing an application with a prepaid license only for companies outside of the oculus platform, as you indicate. But when I try to upload the application to the app lab, it is rejected with this argument: "Please confirm that any off-platform monetization of content accessible in this app conforms to the Oculus Bulk IAP or Subscription Licenses app policy outlined here: https://developer .oculus.com/policy/app-policies". Do you have to do something special to allow these types of subscriptions? Thank you very much!

       

      • sqlearn.development's avatar
        sqlearn.development
        Honored Guest

        Hi!

         

        I try to upload an educational application to the app lab which is free without the need of prepaid license, but it is rejected with the same argument. Did you manage to uploaded it?

         

        Thanks in advance.

    • Adam2023-Adam's avatar
      Adam2023-Adam
      Honored Guest

      Hi,
      do I understand the Bulk IAP or Subscription Licenses part of the App Policy correctly that if we plan selling bulk licenses only to schools (i.e. no individuals) off-platform, we do not need to pay any cut from such sale to Oculus?
      Thanks.

  • As I know, it was made for additional protection because fraud is almost everywhere, and it's actually a good solution for a platform like that. I'm aware that other companies use services like https://covery.ai/products/vmpi-chargeback-prevention/ to reduce the number of disputes and chargebacks, and just to ensure the complete safety of your data and security.


  • stage2studios wrote:

    I thought I read that Oculus won't allow us to collect income/payments for app lap apps outside of the Oculus platform without some kind of agreement with them. But I can't seem to find that, and I just now ran across this post that says we can sell keys without giving any revenue to Oculus:

     

    https://developer.oculus.com/blog/oculus-distribution-channel-guide/

     

    We're building education apps and want to be able to sell "bulk" licenses to schools, for example, in addition to sales to individuals on app lab. Can somebody point me to the right answer/resources/docs on this issue?

    In today’s fast-paced digital world, fintech is reshaping the way businesses and consumers handle financial transactions. From mobile banking to blockchain solutions, technology continues to drive innovation in the financial sector, making processes faster, more secure, and more accessible. Companies looking to stay ahead in this evolving industry need reliable software solutions that enhance user experience and ensure compliance with financial regulations. For businesses seeking expert development services, this https://dashdevs.com/fintech-software-development/ fintech software development provider offers cutting-edge solutions tailored to the unique needs of financial institutions. Having the right technology in place can help companies streamline operations and improve customer satisfaction. As fintech continues to evolve, businesses that embrace innovative software solutions will have a competitive edge in the market, driving growth and efficiency in the financial sector.

     

    Thanks in advance!


    From what I understand, App Lab developers can sell keys directly without giving revenue to Oculus. This means you can distribute licenses through your own channels (e.g., selling bulk licenses to schools) without paying a cut to Oculus, as long as the transactions happen outside their store.