Forum Discussion
RetroRocket
7 years agoExplorer
Custom Oculus Home Lighting (and Blender 2.8)
I have been wrangling with a problem implementing emissive lighting on my textures in a custom home for the last week and am hoping someone can shed some light (pun intended). I have 'Oculus_Wall'...
Jokergod2000
7 years agoHeroic Explorer
I was able to get it to to work using the below. I use a separate emmisve node setup for each emmisive png. Also, I cannot use one map for the base color and a different one for emissive in the same node, although that works for non home .glb's. Hope this helps. Took me days of trial and error and trying to get the imported cafe to work.
Result (Windows and lanterns are separate emmisive nodes):
Result (Windows and lanterns are separate emmisive nodes):
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