Forum Discussion
RetroRocket
7 years agoExplorer
Custom Oculus Home Lighting (and Blender 2.8)
I have been wrangling with a problem implementing emissive lighting on my textures in a custom home for the last week and am hoping someone can shed some light (pun intended). I have 'Oculus_Wall'...
RetroRocket
7 years agoExplorer
OMG! It worked! Not on my first attempt though. Then I noticed you has set the BaseColorFactor, MetalicRoughness and EmissiveFactor all to shades of grey. This was the secret sauce. I'd been experimenting with similar on the BSDF setup for 2 weeks with no outcome other than a variety of coloured emissive cubes - your help got me the results within minutes. Thanks! Glowing walls, posters + good looking lights are now on the horizon.
(and now I need to go back to the BSDF, just to see if I can get that working)
(and now I need to go back to the BSDF, just to see if I can get that working)
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