Forum Discussion
RetroRocket
7 years agoExplorer
Custom Oculus Home Lighting (and Blender 2.8)
I have been wrangling with a problem implementing emissive lighting on my textures in a custom home for the last week and am hoping someone can shed some light (pun intended). I have 'Oculus_Wall'...
SpudHead
7 years agoHonored Guest
Hi Joker and Retro. I’m new at 3D modeling but I love the idea of building my own home for VR. I’ve managed to get models in for the custom homes but I haven’t managed to get emissive or transparent materials to work. I’ve read your posts and I can’t find how to get the glTF metallic roughness into the node editor in Blender 2.8. Where is it? Is it an add-on? I don’t really even need to have them react to the variable light, just emissive and/or transparent is fine, although I’ll probably want to do that anyway. Can you help out a lowly noob?
thanks in advance.
thanks in advance.
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