Forum Discussion
RetroRocket
7 years agoExplorer
Custom Oculus Home Lighting (and Blender 2.8)
I have been wrangling with a problem implementing emissive lighting on my textures in a custom home for the last week and am hoping someone can shed some light (pun intended). I have 'Oculus_Wall'...
SpudHead
7 years agoHonored Guest
I’m not at my PC now, but I can tell you that you need to have an image texture for it to work. I just created an 8x8 pixel jpg in whatever color I wanted the emission to be then plugged that into an emissive node then plugged that into the output node. That’s all you need, nothing else. Let me know if it works or if you still need a sample. Good luck. Still haven’t figured out transparency though :-(
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