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Peakwonderfulness
1 year agoMeta Employee
Developer documentation updates for the week of August 26th, 2024
Hello Meta Quest Developers! Here are the latest developer.oculus.com documentation updates for the week of August 26th, 2024. There was no update last week because I was on vacation.
Major Updates:
- The August 2024 edition of Fixing Your Flow is live with 5 new important fixes and updates to improve your Meta Quest developer experience.
- A new Analytics topic, Analytics Alerts, has been added. This page provides an overview of the alerting feature on the analytics Overview dashboard within the Developer Dashboard. It enables organization members with analytics access to set up alerts for exceeded metric thresholds, facilitating timely actions through data-driven notifications.
- A new Design topic, VR App Localization Planning and Execution Guide, has been added.
- A new Haptics Overview topic has been added. The Meta Haptics Studio and Haptics SDK (Unity | Unreal) are tools enabling you to quickly design, test, and integrate best-in-class haptic experiences into your apps.
- The following new Unity topics have been added:
- Overview - Overview of the hand tracking feature which allows users to use hands as input devices.
- Hands Setup - Learn how to set up hand tracking in a Unity project.
- Interactions Setup - Learn how to set up interactions with hand tracking.
- Troubleshooting and Limitations - Known limitations of hand tracking and troubleshooting steps for common issues.
- Depth API sample and support packages - An overview for the Depth API sample on GitHub, along with support packages.
- Hands Removal - (Not as scary as it sounds) Depth API supports removing hands from the depth map.
- Depth API reference - The Depth API reference.
- Depth API in Unity’s XR.Oculus - This page covers working with Depth API on a lower level.
- Depth API Troubleshooting and FAQ - Does what it says on the tin.
- Occlusions Advanced Usage - Covers more advanced topics related to implementing occlusions, namely custom occlusion shaders, shadergraph and dealing with z-fighting.
- Unity Mixed Reality Sample - A sample for how to use the MR features Passthrough, Boundary, and Scene.
- Controller Input and Tracking Best Practices - best practices you can use to implement controller input and tracking.
- Controller Input and Tracking Troubleshooting - Does what it says on the tin.
- The Unity topic Multiplayer Building Blocks Setup Guide has been updated with content for shared spatial anchors.
- The Unity specific Meta XR Simulator topic Data Forwarding has been updated and renamed as Simulate User Input from Meta Quest Controllers.
- The Unity specific topic Import Oculus Integration SDK Package (Legacy) has been updated with new migration content. The Oculus Integration SDK releases have been deprecated since version 57. We recommend that you migrate your projects to Meta XR SDKs as soon as possible.
- The following new Native topics have been added:
- Simulate a Mixed Reality Environment - A topic on how to run a mixed reality application in Meta XR Simulator.
- Meta XR Simulator JSON Format Rooms - A topic on built-in rooms or rooms created using the Synthetic Environment Builder are ideal for development and testing, offering data for Passthrough, Scene, and Depth.
- Meta XR Simulator Test Rooms - A topic on the three simulated rooms for testing purposes, and includes convenient tools for creating custom test environments.
- The following new Unreal topics have been added:
- PC-VR - Quick Start - We used to say ‘Rift’ when we really meant PC-VR. So you’ll find more related branding updates in the docs over the next few months. This is a quick start guide for using Unreal with PC-VR apps.
- PC-VR - Testing and Performance Analysis - Describes basic testing and performance analysis for PC-VR.
- Meta XR Simulator Interaction - Covers the three different methods to simulate this interaction: keyboard and mouse input, an Xbox controller, and Meta Quest controllers.
- Simulate a Mixed Reality Environment - To run a mixed reality application in Meta XR Simulator, you need to launch the Synthetic Environment Server (SES), a feature of Meta XR Simulator that enables mixed reality simulations.
- Meta XR Simulator JSON Format Rooms - A topic on built-in rooms or rooms created using the Synthetic Environment Builder are ideal for development and testing, offering data for Passthrough, Scene, and Depth.
- Meta XR Simulator Test Rooms - A topic on the three simulated rooms for testing purposes, and includes convenient tools for creating custom test environments.
- The Unity specific Mixed Reality Utility Kit Samples topic has been updated with clarifying content and screenshots.
- The structure of the Unreal table of contents has been reorganized for improved content discoverability.
- The Unreal topics Layer Filters: SuperSampling and Sharpening with Meta Quest Super Resolution (MQSR) and Choosing Meta XR Plugin Version by Feature Compatibility have been updated. Currently, SuperSample Filtering and Sharpen Filtering are not supported in v67 and below of UE5 Marketplace Meta XR Plugin or any UE4 versions.
- The Unreal topic Meta Fork Game Engine Performance Enhancement has been updated, as Emulated Uniform Buffers are once again supported from v67 and on.
- A new Monetization topic, Get Financial Reports, has been added. This topic outlines the available metrics, report types, and financial information about your organization and its apps that you can access from the Developer Dashboard.
- The Platform Solutions topic Leaderboards has updated sample code (Unity, Native, Unreal).
- The Platform Solutions topic Achievements has updated sample code (Unity, Native, Unreal).
- The Health and Safety topic Depth Health and Safety Guidelines have been updated with fun images. Don’t kick your dog!
Removed topics:
- The Unity topic Set Up Hand Tracking has been removed and replaced with updated content.
- The Unity topic Use Meta XR Simulator to Speed Up Unity OpenXR Development Iteration (Deprecated) has been removed and replaced with updated content.
Last doc update post:
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