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totohj96
2 years agoHonored Guest
Difference in Render Pipelines in Unity
Hello everyone, I was getting into building a demo using MRUK and its EffectMesh building blocks in URP but the effectmesh material wont render anything in URP but same thing works in default RP ...
UpUpDnDn
2 years agoExplorer
It looks like there are several materials in Meta's XR SDKs (as of v66) that don't render correctly when using URP instead of the built-in render pipeline. In this case there is another similar material you can swap out that will render in a URP project.
- In your Project window, search for the QuadOutline material which is provided in the Meta XR Core SDK package (be sure to set your search parameter to All so it searches the packages).
- In the Heirarchy window, select the game object with the EffectMesh script, then drag the QuadOutline material onto the Mesh Material property of the script on the Inspector.
Now when you play your project you should see the blue outlines around the walls and objects in your scene. The material doesn't look exactly the same and I don't know if there is a performance difference, but it should be a good placeholder for getting started . Note that you will probably run into similar issues with other default materials on the SDK objects so you may need to find similar workarounds as you work on your demo.
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