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totohj96
2 years agoHonored Guest
Difference in Render Pipelines in Unity
Hello everyone, I was getting into building a demo using MRUK and its EffectMesh building blocks in URP but the effectmesh material wont render anything in URP but same thing works in default RP ...
UpUpDnDn
2 years agoExplorer
In most cases you will only need to override the material on an object or prefab in your scene. Sometimes there is another prefab in a package that references the object you need to override, and often you can create a copy of that object in your scene and override the reference to the object you customized.
In the worst-case scenario where you must be able to edit an immutable package, you can make the whole thing editable by copying it into the Projects folder. See the section on "embedded packages" in the following link for how to do this.
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