Forum Discussion
Zig420
7 years agoProtege
Distance Grab (Player flies up or is pushed by object grabbed)
I know there's a lot of people having problems with this and I've followed many tutorials that try to fix this issue, but I cannot for the life of me fix it. I've tried a lot of things and spent a lot of time on this and I just cant figure it out.
I've tried the following layer abstraction in this tutorial (doesn't work):
https://www.youtube.com/watch?v=sKQOlqNe_WY&lc=Ugy0IV2wmiRMywTkPk94AaABAg
I've also tried this:
https://www.youtube.com/watch?v=weL4aRe1FRk
If anyone can help me with this I would greatly appreciate it.
I've tried the following layer abstraction in this tutorial (doesn't work):
https://www.youtube.com/watch?v=sKQOlqNe_WY&lc=Ugy0IV2wmiRMywTkPk94AaABAg
I've also tried this:
https://www.youtube.com/watch?v=weL4aRe1FRk
If anyone can help me with this I would greatly appreciate it.
3 Replies
- CorysiaExpert ProtegeIf you look at the comment I left on that second video, you'll see a solution. You can also look at my tutorial on github. Basically, you set up a physic collision matrix.
- Zig420ProtegeCorysia, thank you so much. I tried this approach several time and I couldn't get it to work. The key I believe was to "Set the layer of the
OVRPlayerControllerasPlayer. Do not recursively mark all child objects. We only want the top object to be on thePlayerlayer." I think this is where I failed the first time. - CorysiaExpert ProtegeGreat, I'm glad to hear that helped someone! =)
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