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JK.444's avatar
JK.444
Explorer
3 years ago

Facebook Live Interaction Object for Asymmetric Gameplay

Hello!

 

I am working on a project involving asymmetric gameplay.

 

In order for this to work, I am looking at the Oculus share feature, or the Facebook Live Video API to create a streaming object that will not only streams but gets live inputs from the audience. Those audience inputs could then be simple reactions shown the Quest user in a chat format or, more advanced, audience inputs could alter game objects with those reactions (i.e comment key words/phrases or use Facebook polls to force game modes/outcomes).

 

Another option would to use a third party web-portal but this is not something I want to do.

 

This would be huge to have this natively supported in the Oculus sdk. You could then use this to boost the gaming livestream platform and Facebook integration. Also allowing Quest gamers to engage with their streaming audiences and open the door to new game types that leverage the Facebook user base.

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