Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨

3 Replies

  • Hi. Wondering if it in future update would be possible to impliment accelleration for headmovement for x, y and z-axis. It sure is very stressfull in flightgames doing a dogfight fx. It is still a limitation by FOV 110 degrees, where the normal eye have like 180 degress in looking center. Therefor it could be a big help and releave on the neck to impliment accelration on x, y and z-axis fx. inside Oculus software, so it dont have to be implimented by gamedevelopers and only will come in some few games. Could be a help for older persons and handicap people also....
    Regards here from Denmark....

  • Glad to hear that news. I am waiting from a long time for this. Oculus is good.