Forum Discussion
stevenlinton
3 years agoProtege
GetLoggedInUser returns Oculus ID 0 with v59 update
I have my build on three Quest 3 devices.
Two are running: 59.0.0.163.706.533208642
The other is running: 57.0.0.297.669.526237896
All devices are using the same login account.
When running GetLoggedInUser it returns the correct Oculus ID on v57, and Oculus Id=0 on v59.
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I have confirmed this by updating the v57 device to v59 and now the Oculus Id=0 using the same build and account.
Too the best of my knowledge all required permissions are provided.
I got it working by doing the following:
- uploading a build of our own app to meta in our registered app’s private release channel on the developer dashboard
- adding my own account as a test user to this registered app on the developer dashboard
- running Entitlement Check before obtaining user ID
5 Replies
- jtriveriStart Partner
seeing same behavior. We have dozens of headsets that are split between v59 and v57.
All on v59 returned 0, while all on v57 retrieved the ID correctly. - jtriveriStart Partner
I got it working by doing the following:
- uploading a build of our own app to meta in our registered app’s private release channel on the developer dashboard
- adding my own account as a test user to this registered app on the developer dashboard
- running Entitlement Check before obtaining user ID
- MasonMasteryAugmentedExplorer
I did all this too and it's still not working for me. Did you upload it to the alpha release channel? Also is there a difference between a "user" and a "test user"? I don't see test user available as an option anywhere on the app manager. I dunno what to do
- jtriveriStart Partner
sorry, I meant inviting your own account to test the app through the release channel. You may have done this already but just in case the option appears in app > Distribution > Release Channels > number in ‘Users’ column for given release channel
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