Forum Discussion
stevenlinton
2 years agoProtege
GetLoggedInUser returns Oculus ID 0 with v59 update
I have my build on three Quest 3 devices. Two are running: 59.0.0.163.706.533208642 The other is running: 57.0.0.297.669.526237896 All devices are using the same login account. When running GetLo...
- 2 years ago
I got it working by doing the following:
- uploading a build of our own app to meta in our registered app’s private release channel on the developer dashboard
- adding my own account as a test user to this registered app on the developer dashboard
- running Entitlement Check before obtaining user ID
jtriveri
2 years agoStart Partner
I got it working by doing the following:
- uploading a build of our own app to meta in our registered app’s private release channel on the developer dashboard
- adding my own account as a test user to this registered app on the developer dashboard
- running Entitlement Check before obtaining user ID
- MasonMasteryAugmented2 years agoExplorer
I did all this too and it's still not working for me. Did you upload it to the alpha release channel? Also is there a difference between a "user" and a "test user"? I don't see test user available as an option anywhere on the app manager. I dunno what to do
- jtriveri2 years agoStart Partner
 sorry, I meant inviting your own account to test the app through the release channel. You may have done this already but just in case the option appears in app > Distribution > Release Channels > number in ‘Users’ column for given release channel
- jtriveri2 years agoStart Partner
Ok, I saw you did add yourself to the test channel in your other post.
Are you running the entitlement check when your app launches? This is the one other change I made to my own app before the platform api started working.
https://developer.oculus.com/documentation/unity/ps-entitlement-check/
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