cristina.punti.dev
4 years agoExplorer
Hand Tracking Bone Position
I need to be able to access the hand tracking bone ID data and save it for offline analysis. I have seen that it can be retrieved from the hand information as an OVRSkeleton list but I would like to extract that information to use later on. So, I need to be able to read and store all the hand position data in a Unity scene... Anyone has been able to do it?
I hope someone can help me out here... Thanks 🙂