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UrbanMr_Wiggly's avatar
2 years ago

How do I turn off MSAA dither

Does anybody know what causes the dithering when alpha coverage is enabled

Is it a bug?

16-18 levels of dithering can be seen on Unity, URP, Vulkan, Multiview

 

 

AlphaToMask On

float4 Fragment() : SV_Target
{
  return float4(1,1,1,TEST);
}