Forum Discussion
UrbanMr_Wiggly
2 years agoProtege
How do I turn off MSAA dither
Does anybody know what causes the dithering when alpha coverage is enabled
Is it a bug?
16-18 levels of dithering can be seen on Unity, URP, Vulkan, Multiview
AlphaToMask On
float4 Fragment() : SV_Target
{
return float4(1,1,1,TEST);
}
β
5 Replies
- UrbanMr_WigglyProtege
Looks like the MSAA is completely broken
- UrbanMr_WigglyProtege
regreg
- UrbanMr_WigglyProtege
no it looks bad as ever
- UrbanMr_WigglyProtege
any luck fixing this?
- UrbanMr_WigglyProtege
its a good question. the alpha coverage looks pants
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 4 months ago