Forum Discussion
PaulBearerJr
1 year agoProtege
How to Hide Controller Models ?
Hi, I am a developer and am wondering how to disable the controllers being shown when using the Building Blocks in Unity. Can I use the Controller Tracking Building Block but hide the Quest controllers? I'm also using Networked Avatars, and want to pick up things using the avatar's hands, and not see the controller in the avatar's hands. Is this possible? It seems that documentation is really lacking when it comes to developing for the Quest. Hell, there's one small page on Building Blocks (https://developers.meta.com/horizon/documentation/unity/bb-overview) that isn't much of a deep dive at all. Am I missing something? Is there a page that has more detailed documentation? After spending quite some time on these forums, google, and YouTube it seems like a lot of others have questions too. Thanks.
I figured it out. Here's what is working for me. It comes down to modifying the Controller and Show State in the OVR Controller Helper (Script) within each Controller Tracking Left and Controller Tracking Right. Make sure you change these individually. Change Controller to Hands and change Show State to Controller in Hand. Now I can use the controllers without seeing them in my avatar's hands, which is exactly what I wanted. The avatar's fingers bend realistically when using the grab/index button and it all looks and feels great. I'm also able to use the virtual hands to interact with the cube, so it's nice to go back and forth instantly just by putting the controllers down.
1 Reply
- PaulBearerJrProtege
I figured it out. Here's what is working for me. It comes down to modifying the Controller and Show State in the OVR Controller Helper (Script) within each Controller Tracking Left and Controller Tracking Right. Make sure you change these individually. Change Controller to Hands and change Show State to Controller in Hand. Now I can use the controllers without seeing them in my avatar's hands, which is exactly what I wanted. The avatar's fingers bend realistically when using the grab/index button and it all looks and feels great. I'm also able to use the virtual hands to interact with the cube, so it's nice to go back and forth instantly just by putting the controllers down.
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