Forum Discussion
Dante606
7 years agoHonored Guest
Is it possible to deactivate Oculus sleep mode when removing HMD in Unreal builds?
Hello everyone! My team and me are working on a VR game. My game goes like: -The experience START when HMD detecting a player wearing it. -The experience STOP when HMD detecting nobody wearing it ...
PITTCANNA
4 years agoVisionary
A lot of people put tape on the proximity sensor, it's not ridiculous. Design a game where you don't need to take off the headset. Heck a lot of AAA titles tell users to rest headset on forehead for desktop inputs
VintageGreen
4 years agoAdventurer
you don't need to take off the headset that isn't game mechanic I think you're confused what the issue is here for us.
If someone is hosting a game needs to take off the headset and it goes to sleep it ruins the experience for everyone else connected to that host player. Sure they could answer the door or attend to a child in the next room trying to balance a headset on their forehead but that is insane to ask of people in my humble opinion.
there is a very simple function called run in background its a simple blueprint node you can call in your apps on android but for some reason oculus seems to have effectively blocked its functionality.
We just need the game thread/replication thread to keep running in unreal engine for our game. The render thread can go inactive to save power thats fine.
There is custom engines that do not have this problem its a oculus plugin code issue in the engine and os.
We need it fixed. period really lol
- PITTCANNA4 years agoVisionary
or they could put a 5cent tape on the sensor and not worry about demanding oculus to put in code that affects less than 5% of the player base.
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