Forum Discussion
Dante606
7 years agoHonored Guest
Is it possible to deactivate Oculus sleep mode when removing HMD in Unreal builds?
Hello everyone! My team and me are working on a VR game. My game goes like: -The experience START when HMD detecting a player wearing it. -The experience STOP when HMD detecting nobody wearing it ...
VintageGreen
4 years agoAdventurer
Sorry are you a developer? I just don't think you understand the issues Unreal Engine is having on this platform
1. There are not many Quest games to compare
2. Most VR and Quest games using engines like Unity and other custom engines do not have this issue.
3. Oculus controls a custom source build of the engine they tell us to use
4. Unreal on Quest has multiple issues other engines are not having
5. Unreal on Quest does not even work for online game sessions out of the box even using their custom source code version doesn't have any fix applied yet
Here is a guide I made this is the source code fixed and other changes you need to make to fix the online sessions for unreal engine on the Quest platform.
https://www.reddit.com/r/unrealengine/comments/optd6y/the_secret_oculus_quest_2_multiplayer_guide/
Until recently with this guide many indie developers had no ability to even test a game online using Unreal Engine in the first place. Unreal 4.13 with a fix from Turtle rock was rumored to work at one time but we are far beyond version 4.13. And anything past that until very recently has not worked online unreal devs have been stuck unable to even test online to find these issues to begin with. Unless you had a team of C++ engine programmers who could fix it for you 99% of unreal indie devs have been out of luck making an online game.
Due to changes to the code and the android Quest OS Unreal can no longer use a simple node called run in background its built in the engine allowing the apps on android to run in background when the device sleeps. I'm sure you have seen this with many apps on your phone.
For some reason this is disabled in the unreal engine on the Quest platform alone. It really is an oversight and is effecting developers who want to make these games for players so their players never have these issues in the first place.
and if you're a player you should appreciate how much some devs care about this, and support us in getting it fixed.
- PITTCANNA4 years agoVisionary
I am a real life mechanical engineer and software engineer. I do programing for business, and engineering firms. You are overly complicating something a small blocker over the sensor will solve the problems your having. Got to love software engineers and developers they jack up the cost of a project because they can't figure to put a simple blocker over the sensor.
- VintageGreen4 years agoAdventurer
I'm not putting some stupid tape that will get all gunky on my headset and nor should anyone else
we want that feature to work like you are not at all helping
Why would I not want the headset to turn on when I put it on????
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